ZooKeeper_Devlog #9: Staff Members
Hello ZooKepers! Let’s talk about staff members, which you can employ to take care of your animal park. Apart from creating your dream Zoo, you have to also manage your staff members. As a good leader, you should be aware that your
Farming Life_Devlog#9: Setting up our environment
Hello Farmers! We are currently working on environment and today we would like to show you our new menu. We've spent last weeks polishing and improving the interface. The layout is clear and minimalistic. Below you can take a look at
OM_Devlog #27: Water Extraction on Mars
Dear Martians! While waiting for the beta - here's another interesting DevLog for you. Last time we told you about generating power on Mars, and today we would like to bring up another important topic, which is providing access to water. Since you
OM_Update & Beta Plan
Dear Martians! We have some exciting news to share with you! Read about our plans below. First and foremost we would like to thank you for continued support and amazing feedback we receive from you, especially on our Discord server. For those who
Farming Life_Devlog #8: New agricultural vehicles!
Hello farmers! It’s time to show you other agricultural vehicles that will be available in the game. We keep adding more and more models, so the game will offer you a wide selection of various machines that will help you with
ZooKeeper_Devlog #8: Decorations and attractions
Hey ZooKeepers! Today’s devlog is focused on creating your awesome Zoo. As you’ve learnt from the previous devlog, you can build various attractions for your future visitors, such as coffee shops, and decorate your park as you want. To start
Castle Flipper_Devlog #7: Interior Decorating
Dear Castle Designers! In previous devlog we talked about renting your property to tenants, and today we would like to talk about decorating your medieval houses in order to make it more attractive to your future tenants. Once the house is
Immersion and gameplay design in Rover Mechanic Simulator
It is difficult to force yourself to change a lightbulb, but when some screws get loose in a rover, it can keep you occupied for hours. What makes fixing digital vehicles in Rover Mechanic Simulator so compelling and satisfying?
DFH_Devlog #12: Museum display setup
Today we have something special for you - a gameplay timelapse presenting museum display setup. We also would like to give you various tips for creating your own prehistoric museum. https://www.youtube.com/watch?v=Mc_W-2SkCiY After gathering your findings and careful fossil preparation, you can proudly